Please do not ask me how to make presets down below in the comments. You are welcome to modify this as needed for your rabbit, but I will be making more versions including fluffy rabbits, softer looking rabbits, etc (: Please see the read me, it provides plenty of information regarding the different heads, the codes needed for the teeth and tail, etc. not great but it's literally the best I could do) and a shorter tail, as well as two different head options: you can either go for more realism with a low set mouth, or less realism but the ability to show off those buck teeth without the mouth looking monstrous and parting above the low set lips. I'll be making more customized textures (like smoother coats, longer coats, etc) for rabbits but for now, here's a basic rabbit! It's complete with a material code that gives you buck teeth (they're. Now add objects and ocean and terrains and stuff, then SAVE YOUR WORK if you haven't already.Since the release of the new watership down (which i 10/10 recommend if you haven't seen it) I've seen a lot of buns in game. Click the Terrain Alpha Map text box, and enter the entire title of your mask, (e.g. Your smexy map is up, let's get some terrains. MountainTerrain.png) then click out and wait for it to load up. Now, you click the Terrain Height Map text box, and enter the entire title of your heightmap ,(e.g. Create or open a map you want your terrain and mask on, then go to the World tab. Open FeralHeart, go into tools, then into map maker. I'll just sit here while you edit your map. Now, you can color onto it however you want! Heres what you need to know about the coloring: Hairlessness in cats is a naturally occurring genetic. Mask, make a layer above it, and go on that way! The Sphynx cat also known as the Canadian Sphynx, is a breed of cat known for its lack of fur. Simple, right?Ĭreate a new file (RBG, 512x512) What I do, so I know where I'mĪpplying my textures, is I will copy and paste my heightmap into the What is a Mask? Simple! Its the image that will apply the textures to your map. WOW! That's a right booooootiful map! Let's get some masks going. Obviously, Replace "Mapname" with the name of your area (e.g. Simply save the height map in the terrains folder, MapnameTerrain.png, but once you'veĬreated your map ingame, it will make a new folder, and you need to If you have a program like photoshop or gimp, then the Smudge tool and the Blur toolĪre very handy when making maps. greys and blacks and create the perfect place. Should know that white represents the highest parts of your map,Īnd black represents the lowest level or the deepest places on your map. Now then, colour the entire thing in a middle-shade of grey. Well itĭoesn't! Be sure as you edit, you only color on the already provided This issue and think that flattening the image fixes it. You use only ONE layer when editting your height maps. Open your art program and create a new image 512x512, GRAYSCALE. You want to make your own Terrains and Masks right? Okay, let's learn!! Randomize clone - Randomise the direction of the clone Place on Mesh - Place on another mesh it comes in contact with Select type - Select type of object to control New object - Place the object (M to move, C to clone) Ocean height - Change the height of the ocean. Terrain Texture - Change the floor texture.īoundary - Change the boundary of your map Has portal - Click this and enter information, to enable access to the Cape of Distant Worlds when in-game Show collisions - Show all the collisions Map display name - Enter a display name for your mapĮxport - Send your map to the FeralHeart game, where you can access it via the Cape of Distant Worlds Open FeralHeart, and go into Tools, then Map maker. It's pretty much placing objects, typing a few things and your done. This is the simpler version of making a map.
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